Final Fantasy X: Caught Between Cultures – Busy Potatoes
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Long-time fans of the Final Fantasy series will know that with the advent of each new platform Squaresoft adopts, enormous leaps are taken in new directions. Final Fantasy II introduced SNES owners to the glory of bit graphics and Cecil's carefully woven story of intrigue showed gamers that Square could do more than just paint and program. Returning to its roots in many areas, Final Fantasy X is the first of Square's PlayStation 2 RPGs, and with it the developer has reverted to a more dynamic approach, with an emphasis on storyline, battle strategy and emotional attachment. In the graphics department, the firm has moved away from pre-rendered backdrops, preferring to make use of the PS2's polygon-pushing capabilities for the most part, with sections of CG dotted about the game. As with many Final Fantasies, the fundamentals of the story are simple enough, but the depth and development of the tale is the clinching factor.
Sometimes, it is even done very much on purpose, as was the case with the ending of Final Fantasy X. Their paths collide and Tidus ends up accompanying Yuna and her guardians on her pilgrimage. Eventually he finds out that in order to get rid of the monster and finish her pilgrimage Yuna must sacrifice herself. This upsets him greatly and after fucking things up for a bit when trying to stop her from fulfilling her destiny, they do manage to find a way to beat the monster without her sacrifice.